S.LK: Hits low while standing, and can be pressed right after s.LP, making it a fast and easy mix-up. S.LP/c.LP: Both 6 Frames, making them Big Bands Fastest Normals. Just be wary of his weak mobility and lack of good approach if you are to run him as an Anchor. So Big Band Assists can fit into whatever team you wish. Rush Punch has Armour and pretty much goes 97% of the screen. Giant Step has a large hitbox and is both an Expansion Assist and Mix-up Assist as its an Overhead. Beat Extend is a Good DP assist, and can be converted into a combo easily, But does get beaten by a lot of Air attacks. Yayaīig Band Is a large, slow character, But has HUGE Moves, making him a good Point or Assist character.Įxpansion and Projectile Assists are the best with Big Band.ĭoubles Hornet Bomber, Squigly’s Drag ‘n’ Bite, Peacocks George Projectiles, Parasoul’s Napalm Shot or Egret Charge, Filia’s Hairball, Cerebella’s Rush Punch or Cerecopter and Valentines Savage Bypass are all VERY good with Big Band.Īs for Big Band Assists. since it’s fast, and super easy to convert off of. The rest of the cast can use lp beat extend. Super Versatile.īrass Knuckles is an amazing horizontal assist that Squigly and Peacock benefit from. “One of the best assist characters, easily. Really Peacock + BB BFFs 5ever” -Mcpeanuts “His Big Problem is that he has trouble approaching so an assist that helps with that really helps, I like paring him with Peacock plane assist cause you can call it and then rush punch without needing to worry it’ll whiff, cause if it whiffs, they’ll run into the play so you’re safe either way.Īlso peacock works really well with big band assist too. Mcpeanuts.īig Band is a huge character, so it does come with the fact that characters like Fortune, Valentine, Filia and Parasoul can just have their way with him really easily, Especially in corners and applying pressure.īig Band does however do really REALLY well against Peacock due to the huge Hitbox and Armour on his Rush Punch.īig Band really is just a Turtle character like Honda or Q, just focus on his reversals and have a good idea on what your opponent is going to do to get in, and try to plan around their approach with his big moves and good assist use. But i feel confident saying peacock’s a good matchup and Parasoul is bad.įortune used to be bad but that character got nerfed really hard so at this point who knows”. “that’s really hard to say because he’s so new and he’s constantly changing. ![]() “Match-ups I feel he beats Painwheel, and Peacock? excuse me.īut he has a bad time with the rest of the cast”. His m.Rush punch and h.Rush punch both have Armour and knock opponents really far away, His medium and heavy A-Train’s both create a slide on the ground and send opponents sailing too.Īnd don’t forget his Beat Extend, that can be combo-ed into for almost not meter, but can also create good grab resets. Big Band can also capitalize on good Reversals too. ![]() Yayaīig Band also usually does his best combos while he has hes opponent in the corner, and a lot of his moves have a lot of weight to them that you can push your opponent into a corner easily. “Take Advantage of his instant overheads and ability to easily convert off of a grab”. H e has some sort of answer to everything but a lot of his good tools are unsafe if they don’t hit, so you have to make real good reads.īut if you CAN make good reads, you can make the opponent scared to do anything, and also scared to do nothing, so that’s rad.” -Mcpeanuts “Play-style is sort of a hard question to answer. Its time to open the floor to Mcpeanuts and Yaya to say a few words so take it away you two.
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